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To Stake A Vampire: Part 1 (D&D 5e)

To Stake A Vampire: Part 1 (D&D 5e)

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The Holdenshire Chronicles continue in To Slay A Dragon's sanguine sequel! Knighted following their triumph over the dread red dragon Cirothe, the adventurers enjoy a short reprieve before a dismal winter grips the countryside and the people around them become more despondent and angrier with every passing day. The region begins to suffer the effects of dreadful and ancient curses put into motion when the party were last in Deepcrest Chasm, unknowingly unleashing the primordial vampire lord Nemirtvi. In this first act the PCs undertake two quests: discovering the grisly corruption of foodstuffs in the towns, and then delving into the tomb of Hugo Weightman where they learn of heroes from long ago (the Order of Light). This adventure for 4 PCs of 7th level includes: three new traps, the amulet of the spectral grove, fiendish dire boar (CR 3), commoner swarm (CR 2), vampiric dire bear (CR 10), Penner the Pigfarmer (CR 6), and a cursed ghost (CR 11).