To Smite A Fiend: Part Four (D&D 5e)
To Smite A Fiend: Part Four (D&D 5e)
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The exciting conclusion of To Smite A Fiend is nigh! With the help of the Angelic Fane and the greatest evils roaming across Holdenshire defeated, the adventurers are finally able to deal with the interplanar troubles at their source: the keep of the errant summoner Kalle Sirkesalo. Once inside they face a host of celestial soldiers, the Spiritual Circuit, the Hall of Holy Flames, the Hall of Light, and finally the mage himself within the wizard's sanctum. In Sirkesalo's defeat however it becomes clear what greater entity has been pulling the strings and an even more epic battle ensues with the fate of Holdenshire, Heaven, and more realms beyond hanging in the balance! Includes 5 different spirit soldiers (ranging from CR 1/4 to CR 7), Kalle Sirkesalo (CR 18), and Nebradakk (CR 18), as well as new cartography by Xanditz.