Sometimes you want to play an adventurer that's more than a stalwart warrior, deft vagabond, or potent spellcaster. It can be good fun to explore concepts that mean a few levels in one class and then a few more in another. The Fifth Edition rules are unfortunately not quite up to the task when it comes to keeping such a character as viable as their purely fighter, wizard, or cleric counterparts when the campaign reaches higher levels—until now. With these 12 feats in hand (all of which are only available starting at 7th level) a variety of combinations become more worthwhile to pursue throughout a campaign, whether you're a doubly-obliged paladin and warlock, a ranger with a touch of bard, a studious wizardly monk, or one of many other amalgamations!
Designed by Peter Martin, illustrated by Xanditz.