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Level Up: Gate Pass Gazette Issue #31 (A5E)

Level Up: Gate Pass Gazette Issue #31 (A5E)

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The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game.

If you enjoy this issue, you can subscribe to the Gate Pass Gazette here.

The latest issue of the Gate Pass Gazette, the official magazine of Level Up: Advanced 5th Edition, is here!

Mission: Imperiled! Perilous Challenge Mechanics

Different stories call for different focuses. Sometimes a political intrigue at court deserves a whole session and other times a week of investigating a criminal plot might be resolved with a single skill check. When Narrators want to give the players a chance to flex their ingenuity in low-stakes scenes, perilous challenges provide a quick way to keep the story moving while keeping everyone engaged with the threat of peril. By Ryan “RangerWickett” Nock.

Enhance Your Battlefield 2: Additional Arena Assets

In Gate Pass Gazette Issue #29, we introduced Combat Arenas—a robust system for building and running rich and dynamic theater-of-the-mind combat encounters. In this issue, we will be supporting that system and your games with additional arena assets and a more complicated example of a combat arena. By Jagger A Dillon.

Unorthodox Faiths: Archetypes for Misfit Clerics

Divine pantheons are as large and varied as the experience of living is. While faiths related to noble purposes like justice, healing, or light may be the most popular in many cultures, there are those who devote their lives to different callings. The need to roam and explore the world, the desire to enjoy life and love, and the embrace of the gloom and darkness inherent to existence; all of these are possible, if less common, paths to accept divinity. By Andrés Cappiello.

The Vault of Fallen Gods

Buried deep below the Ghostwatch Mountains, an ominous temple of red and white marble grows out of an ancient battleground like an eldritch cyst. Millennia ago, celestials and fiends perished by the score in a war for dominance of the Material Plane. The spells and weapons used in that war prevented the essences of those creatures from returning to their respective planes, so they remained trapped in an eternal state between death and life. Those few mortals that are aware of the place thought the devastation so terrible that it could only have been inflicted by deities, thus giving the cursed caverns their name. By Washington Carlyle Pearce.

 

Art by Leonardo Sa

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