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Level Up: Gate Pass Gazette Issue #30 (A5E)

Level Up: Gate Pass Gazette Issue #30 (A5E)

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The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game.

If you enjoy this issue, you can subscribe to the Gate Pass Gazette here.

The latest issue of the Gate Pass Gazette, the official magazine of Level Up: Advanced 5th Edition, is here!

Evil Help Is Easy to Find: Fiend Summoning Spells for Beginners

Welcome, initiate, to the Order of Binding and Summoning! The planes below are home to a variety of dreadful and dastardly beings. Some will serve a summoner eagerly, negotiating their services in exchange for payment or favors. Others are less keen, but with the right invocations we can make them serve us nonetheless. Though be careful, initiate, for many are your predecessors who were eviscerated by their own summon after their bindings proved insufficient. By Kaitlin Kristiansen.

Elder Sources: Sorcerer Archetypes

There are things far older than dragons. Some sorcerous blood comes from the elder sources, magical founts that were present when the planes were new: the infernal, the divine, and the heart of the arcana itself. So potent are these magical influences, descendants a hundred generations down or more can still feel the power coursing through their veins. By Andrew Engelbrite.

Streets of Shalehold

Situated in the shadow of the mountains at the southern end of the Thunder River is Shalehold, the seat of Idilia, the Baroness of Riva. Shalehold is built on the ruins of an ancient settlement, and rumors persist of vast halls buried under the more recent construction. This article includes exploration challenges, magic items, and NPCs found in the city of Shalehold, but can be used in any urban setting. By Marc Kenobi.

Leveling Up Languages

This article presents optional, advanced rules for using languages in Level Up: Advanced Fifth Edition for those who want to add a little more linguistic crunch to their games. Rather than replacing existing mechanics, these rules have been designed to expand on and complement them wherever possible, minimizing the amount of friction required to integrate them into a standard game. By Clarke Peterson.

Art by Leonardo Sá

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