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Level Up: Gate Pass Gazette Issue #29 (A5E)

Level Up: Gate Pass Gazette Issue #29 (A5E)

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The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game.

If you enjoy this issue, you can subscribe to the Gate Pass Gazette here.

The latest issue of the Gate Pass Gazette, the official magazine of Level Up: Advanced 5th Edition, is here!

Fantastic Archetypes

In one of Elissar’s forgotten ages there was a team of champions unlike any other: a cadre of four adventurers that achieved the impossible time and again. While the traditions they embodied (a brilliant artificer, a sorcerer aflame, an invisible rogue, and an adept as hard as rock) are unusually well-documented, their origins remain a mystery debated by scholars even today. Readers, however, need wonder no longer, as this article details the archetypes of these fantastical heroes. By Mike Myler.

A Synthesis of Science and Sorcery: Technological Spells

Technology and magic are often seen as diametrically opposed forces, but there are those who know that both are, at their heart, merely different means to similar ends, with more in common than not. Much like an artificer’s craft, the following collection of spells exploit that similarity, bringing the two great sources of power together like a lock and key. By Clarke Peterson.

These Mean Streets: Exploration Challenges for Urban Townships

Adventurers may see cities as places of rest and relaxation, a haven to rest in away from the hazards of the road and the dangers of a dungeon. Urban locales offer their own unique challenges, however, even when just walking down the street. From clueless tourists to political unrest, a party may find more adventure than they bargained for. By Jessy Mullins.

Enhance Your Battlefield: Combat Arenas

Rain pours onto the ruined ramparts as a band of heroes confront their nemesis. A misunderstanding in a rowdy tavern spirals into an all-out brawl. Goblins peer from the rafters above, readying themselves to ambush the intruders below. Scenes such as these truly come alive with the Combat Arena system—an alternative to theater-of-the-mind and gridded combat that combines the best of both in a dynamic package that’s quick to assemble! By Jagger A Dillon.

 

Art By Jarek Madyda

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