Emergency: Divert All Power! (WOIN)
Emergency: Divert All Power! (WOIN)
Note that there is a reference to Combat Phases, which is a short new rule found in the upcoming errated edition of [WOIN] Space. For convenience, here's what that rule says (in advance):
COMBAT PHASES
Normally, ships roll INITIATIVE, move their speed and take actions in a single round, and then the process begins again. For a more dynamic space battle, this can be divided into three phases, with movement and actions distributed equally across those three phases. For example, a ship moving at SPEED 9 with 6 actions would move 3 and take 2 actions in each phase. Where the number of phases cannot be equally divided by 3, increase the middle (second) phase appropriately (so SPEED 10 would be 3/4/3). Vessels roll INITIATIVE once per round, still, and maintain that INITIATIVE order for each of the three phases. Doing it this way slows combat down a little (so is best done with fewer ships) but it does make for a more realistic, tactical battle.