Advanced Rules Miscellany: Five 5th Edition Rules Modules
Advanced Rules Miscellany: Five 5th Edition Rules Modules
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Advanced Rules Miscellany is a 23-page softcover booklet containing five plug-in rules modules designed to enhance your 5th edition games! These new rules include archery contests, random battlefield events, rules for herbalism, exciting new chase rules, and new hirelings to help your on your adventures.
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- Archery Contests. Running and conducting large archery tournaments can be fun and easy! By Russ Morrissey, based on an original article by Ryan Nock.
- Battlefield Events. Introducing random events to spice up combat encounters, from weather changes to pit traps. Does an innocent wander onto the battlefield, or do you stray into an ancient wild magic surge? By Russ Morrissey.
- Nature’s Remedy. An introduction to the craft of herbalism, a handful of example herbs including darkberries, firedrake petals, silver garlic, and more, plus rules for their preparation, and a the new Master Herbalist feat. By Russ Morrissey.
- Give Chase. Adding to the chase rules found in the core rulebooks, this article presents an abstract way of mapping a chase, along with three new complication tables for underground, castle grounds, and mountain chases. By James Introcaso.
- Hired Hands. Expanded Rules for Hirelings. Meet the apothecary, cook, interpreter, minstrel, porter, scholar, squire, teamster, and torchbearer! These hirelings provide your adventurer with additional benefits - as long as you pay them and keep them safe! Additional traits, quirks, and motives help bring your hirelings to life. By "Jester" David Gibson; illustrated by Jacob Blackmon.