Split the hoard
Split the Hoard is strategic card game for 2 - 5 players and takes about twenty minutes to play.
In the game you take on the role of an adventurer who has achieved the pinnacle of any character’s career, the slaying of an ancient dragon.
You and the other players are attempting to claim the best rewards from the hoard. You score points for treasures specific to your adventurers need and secret agendas.
Negotiate, steal or bluff to ensure you get the loot you desire!
Read the rules
Preview the current draft of the rule book for Split the Hoard.
Please note this is a working document which will be updated and changed.
reviewer?
Are you are looking to review or write about Split the Hoard? Or a board game content creator?
Download the Press Pack for Split the Hoard via the button below. There you can request a review copy and access assets for the game.
Watch the live q&a
Watch the EN Publishing live stream where we talked about Split the Hoard and played through a game.
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Design
Split the Hoard is designed by Marc Kenobi.
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Art & Graphic Design
Split the Hoard is illustrated by Ömer Tunç, with graphic design by Umut Çomak.
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Publishing
Split the Hoard is the first card game from EN Publishing.
War of the Burning Sky Adventure Path
See the mighty and terrible face of war in a world of magic. A critically acclaimed 12-part high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin), Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms), and Ryan Nock (ZEITGEIST: The Gears of Revolution, Elements of Magic).
Now for 5th Edition! This adventure path has 12 parts.
- War of the Burning Sky 5E Player’s Guide
- War of the Burning Sky 5E Campaign Guide (for GMs only)
- War of the Burning Sky 5E #1: The Scouring of Gate Pass
- War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar
- War of the Burning Sky 5E #3: Shelter From The Storm
- War of the Burning Sky 5E #4: The Mad King’s Banquet
- War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds
- War of the Burning Sky 5E #6: Tears of the Burning Sky
- War of the Burning Sky 5E #7: Trial of Echoed Souls
- War of the Burning Sky 5E #8: O, Wintry Song of Agony
- War of the Burning Sky 5E #9: The Festival of Dreams
- War of the Burning Sky 5E #10: Sleep, Ye Cursed Child
- War of the Burning Sky 5E #11: Under the Eye of the Tempest
- War of the Burning Sky 5E #12: The Beating of the Aquiline Heart
As the new year turns, the weather takes a sudden chill turn, and the sky darkens as the grip of winter intensifies. Worry rises as regular channels of communication between nations cease like a candle suddenly snuffed. Slowly, throughout the lands claimed by the Ragesian Empire, rumors spread between isolated villages, traveling by foot and horse and word of mouth — rumors that Drakus Coaltongue, the immortal emperor whose armies conquered every land he set his gaze upon, has fallen in a distant land to the west. How the tyrant was defeated is unknown, but if it is true, everyone knows that a war is coming. The generals of Emperor Coaltongue will strike for control, oppressed peoples will rise up in rebellion, and dangers once held in check only by fear of the mighty warlord will bring doom to the world.
Those in power are preparing for the coming conflict, readying fervent armies and powerful weapons and subtle, deceptive plots, but two questions burn in their minds: who killed the seemingly-immortal Emperor Coaltongue; and what has become of the artifact that would let a man rule the world? Who has the Torch of the Burning Sky?
E.N. Publishing presents a saga of twelve adventures where would-be conquerers bring the world to the brink of annihilation, and it is up to the heroes to decide who will rule in the aftermath of the great war – perhaps an ally, perhaps themselves, perhaps even anarchy. They can usher the world into a golden age, or let it be scorched under a rain of fire.
A cohesive storyline, memorable NPCs, imaginative set-pieces, moral conflict, action, adventure, politics – War of the Burning Sky has it all!
Your heroes will….
- Escape a besieged city
- Traverse an eternally burning forest
- Save the Resistance headquarters from destruction
- Ally the dukedoms of Dassen
- Penetrate the castle where Coaltongue died
- Pursue the assassins who slew him
- Recover the Torch of the Burning Sky
- Rescue hundreds of imprisoned mages from an icy fortress
- Destroy the Koren Obelisk
- Defend Gate Pass from a Ragesian invasion
- Save the gold dragon Trilla from her dreamworld prison
- Defeat a mile-long living airship and its traitorous creator.
And then, in the stunning finale to the War of the Burning Sky adventure path, the heroes will lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska.
So what are you waiting for? Grab the first adventure, The Scouring of Gate Pass (5E), right here!
WotBS #1: The Scouring of Gate Pass – by Ryan Nock. Drakus Coaltongue, Emperor of Ragesia and bearer of the Torch of the Burning Sky, has fallen, and now the new Empress Leska has sent her armies on the march to war to recover the lost artifact. Her first target: the neutral city of Gate Pass, where a spy for the fledgling Resistance has taken vital war intelligence. On New Year’s Eve, the Ragesian military prepares its assault, wyvern knights and legions of infantry arming for battle. The heroes must contact the spy and get a case of critical plans out of the city before the inquisitors, Ragesia’s infamous mage-hunting clerics, find them.
WotBS #2: The Indomitable Fire Forest of Innenotdar – by Jacob Driscoll. To shake pursuit by the Ragesian empire, the heroes trek through the dangerous Innenotdar Woods, a forest which has burned for decades, kept alive by the power of a strange, undying entity. Hunted by one of Ragesia’s infernal minions, the heroes must seek the aid of the forest’s pernicious fey and solve the mystery of its endless flame if they are to avoid a fiery death.
WotBS #3: Shelter From the Storm – by Ryan Nock. The heroes finally reach the storm-lashed coastal town of Seaquen, where the magical academy known as the Lyceum has called for those who oppose Ragesia to gather. As they navigate political machinations, encounter hostilities between refugee camps, and unearth a conspiracy to assassinate ambassadors of several nations, the heroes become rising stars of the Resistance.
WotBS #4: The Mad King’s Banquet – by Shane O’Connor. Lyceum sends the heroes on a mission to find allies in the nearby nation of Dassen before Ragesia’s ambassador convinces Dassen’s king to stay neutral in the war. Strange forces are at work manipulating the king, and if the heroes are to win Dassen’s loyalty, they will have to betray its ruler, and provoke a civil war.
WotBS #5: Mission to the Monastery of Two Winds – by Andrew Kenrick. To have a chance against the Ragesians, the Resistance has to find the Torch of the Burning Sky, the artifact that until recently let the imperial armies teleport across the world. When the first expedition sent to find the Torch vanishes while investigating a mountain monastery, Lyceum sends the heroes to pick up the trail. But Ragesia has followed the same clues, and to earn the trust and aid of the brothers who control the monastery, they will have to protect it against foes both within and without.
WotBS #6: Tears of the Burning Sky – by Ken Marable. Hot on the trail of the mighty Torch, the heroes race against treasure hunters, an army, and mysterious monstrous entities to reach the abandoned fortress where Emperor Coaltongue fell. The castle, overrun by undead and washed in the deadly energy of a rift to the plane of fire, holds the clue of what has happened to the Torch, but the party will have to fight to learn it.
WotBS #7: The Trial of Echoed Souls – by Ari Marmell and Ryan Nock. The trio of assassins who slew the emperor and stole the Torch have hidden in the haunted Ycengled forest, on the border of an elvish nation. To find their lair the heroes must delve into the secret tragedy of the forest, which may alienate one of the Resistance’s strongest potential allies. Even if they do find the assassins, to claim the Torch they must run down the leader, a spiteful shadowdancer for whom the cursed woodlands is the perfect playground.
WotBS #8: O Wintry Song of Agony – by Jeremy Anderson. Empowered by the Torch, the heroes and the Resistance armies teleport to assault a secret eldritch facility in the frozen reaches of northern Ragesia. Following clues from the military intelligence they retrieved in the first adventure, the heroes lead the attack to destroy the facility before Leska’s minions activate a superweapon, powered by the agony of thousands of tortured prisoners.
WotBS #9: The Festival of Dreams – by Ryan Nock. A prisoner rescued in their last mission warns the heroes of a new front in the war. Returning to the city of Gate Pass, the heroes must locate an entity known as Vigilance, a gatekeeper who holds back nightmare beings of the underworld which have allied with Leska. As Ragesian and Resistance armies battle for control of the city, and hopeful citizens prepare a festival to celebrate their victory, the heroes must thwart an attempt to unleash monsters born from their darkest desires.
WotBS #10: Sleep, Ye Cursed Child – by Wolfgang Baur. The heroes descend into an underworld dreamscape to destroy the source of Leska’s nightmarish allies, and to stop them from unleashing an apocalypse.
WotBS #11: Under the Eye of the Tempest – by Wil Upchurch. A treacherous ally tries to destroy the Resistance so that he alone will rule in the aftermath. The heroes lead an assault against a mile-long living airship and fight their way to its brain, to kill the leviathan and its master.
WotBS #12: The Beating of the Aquiline Heart – by Darrin Drader, Russ Morrissey, and Ryan Nock. The heroes and their armies wage a final battle against the forces of the Ragesian Empire for control of a desolate wasteland, beneath which beats the heart of the world. Its immortal blood flows through Leska’s veins, and so long as she lives, the world will know only war. Can the heroes defeat this fate and usher in a golden age, or will the world be scorched in a rain of fire?
Resources
WotBS Errata. Do you have a print version of War of the Burning Sky or just want to know the significant changes in a new version of an adventure? Check the errata to stay up to date or download the new maps.
Paragons of the Burning Sky: A short supplement for the 4E version introducing new WotBS paragon paths: Aspirant of the East Wind, Biomancer, Disciple of the West Wind, Gate Pass Resistance Fighter, Knight of the Aquiline Cross, Lyceum Adept, Order of Echoed Souls, Ragesian Inquisitor, Solei Palancis, Trillth Bound, and Wayfarer Cirqueliste.
Maps
We have a number of maps compiled into PDFs for each adventure. These are the same maps from the adventures, conveniently separated out for you.
- Collection of additional maps those those listed below for the extra encounters in the D&D 4E versions of adventures #1 – #3.
- Pub, farmhouse, and tower maps for WotBS #1 (ZIP file)
- WotBS #2 Maps
- WotBS #3 Maps
- WotBS #4 Maps
- WotBS #5 Maps
- WotBS #6 Maps
- WotBS #7 Maps
- WotBS #8 Maps
- WotBS #9 Maps
- WotBS #10 Maps
- WotBS #11 Maps
- WotBS #12 Maps
Fantasy Grounds II Modules
We have the first four modules in Fantasy Grounds II format (these were fan-created by EugeneZ, not made by EN Publishing). They come in ZIP files protected with passwords which can be answered if you have the original adventures (D&D 4th Edition versions):
- WotBS #1: The Scouring of Gate Pass (password question; all lower case: Who is the Shahalesti spy?)
- WotBS #2: The Indomitable Fire Forest of Innednotdar (password question; all lower case: What is the name of the burning dryad in Act 3?)
- WotBS#3: Shelter from the Storm (password question; all lower case: What is the name, in lowercase, of the flamboyant man pictured on page 25?)
- WotBS #4: The Mad King’s Banquet (password question; all lower case: What is the title of the encounter on page 72?)
- WotBS #5: Mission to the Monastery of Two Winds (password question; all lower case: What is the title of the encounter on page 66?)
- WotBS #6: Tears of the Burning Sky (password question; all lower case: What is the title of the encounter on page 59?)
- WotBS #7: Trial of Echoed Souls (password question; all lower case: What is the name of the character introduced on page 25?)
- WotBS #8: O, Wintry Song of Agony (password question; all lower case: What is the name of the encounter on page 41?)
Miscellaneous
- Map of Gate Pass
- Map of Gate Pass without text/labels
- Torrent as a Companion character (4E; created by WotBS fan Truename)
- Tiljann as a Companion character (4E; created by WotBS fan Truename)
- Katrina as a Companion character (4E; created by WotBS fan Truename)
- Revised stats for Kazyk (WotBS #2, 4E version)
- Revised stats for Indomitability (WotBS #2, 4E version)
- Seaquen pre-blockade map (created by WotBS fan Revinor)
- Dassen regional map and same map showing PC journey (East and West ways)
- Map for tactical encounter TE-Prison-5 (pgs. 87-88) (WotBS #4, 4E version)
- Alternative Inquisitor Torrax stats (WotBS #4)
- Alternative Madness stats (WotBS #4)
- Lift Tracker (WotBS #6)
- Wintry Allies (a small free supplement for WotBS #8, 4E version)
- Cheat Sheets for each adventure by Truename
- NPC Reference Sheet (WotBS #3)
- WotBS monsters sorted by CR (all adventures; D&D 3.5 version; .xls spreadsheet file)
- Wayfarer Cirqueliste prestige class (D&D 3.5)
Savage Worlds
If you’re a Savage Worlds player or GM, WotBS fan Zadmar has created the following excellent resource which you can download from EN World.