The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement delivers new rules and resources for your game.
Sea of Sand By Marc Kenobi
Sand reaches as far as the eye can see as sweat begins to trickle down your neck. The early morning sun is already baking the land with a relentless fury, and you cannot imagine how any creature can survive in this empty expanse of rolling dunes. Like the oceans to the west, some believe this desert never ends, but your destination lies on the far side of the Sea of Sand, so cross it you must. This article introduces exploration challenges, magic items, and a monster variant that can be used together or individually to add some desert heat to your game.
Streamline Your Dungeons: The Delving Journey Mechanic By Rachel Williamson
Introducing the new Delving system to augment your dungeon crawl. Take on roles, utilize dungeon-specific journey activities, and keep the adventure interesting and streamlined for players and Narrators alike.
Cunning Curses 2: Hauntingly Hexed By Cassandra Macdonald
A follow up to the previous Cunning Curses article, here are six more cursed magic items too tempting for your players to pass up! As before, some of these items will have escalations, which can empower the item’s benefits…as well as its curse.
To Go on Account: Archetypes for a Piratical Crew By Sarah Breyfogle
Little commands the popular imagination like the Golden Age of Piracy, and the seas of Level Up are filled with plunder for those bold enough to seek it out. But a seafaring adventure calls for adventurers to match, so weigh anchor, set the sails, and choose your piratical path! These archetypes are the most at home on the seas, but can be easily included in a landlubbing campaign with heroes that operate outside the realm of law.